When enabled, all sprites separated by fully transparent pixels are detected automatically. Select a sprite or use the full image (default).
Color distance cutoff (0 = off, 100 = aggressive merge)
After noise removal, quantize down to a target palette size. All algorithms operate on the post-noise color set (typically <100 colors), so speed differences are negligible β choose by quality preference.
Independent of palette consolidation β remaps every pixel to its nearest palette color using perceptual distance instead of RGB. Fixes color assignment distortions that RGB nearest-neighbor introduces, especially in blues and purples.
Each pixel block is reduced to its dominant color (mode sampling)